CH Term (R4)
3.0.1-ci-build - ci-build
CH Term (R4), published by HL7 Switzerland. This guide is not an authorized publication; it is the continuous build for version 3.0.1-ci-build built by the FHIR (HL7® FHIR® Standard) CI Build. This version is based on the current content of https://github.com/hl7ch/ch-term/ and changes regularly. See the Directory of published versions
Official URL: http://fhir.ch/ig/ch-term/ValueSet/EprAgentRole | Version: 3.0.1-ci-build | |||
Active as of 2024-10-17 | Computable Name: EprAgentRole | |||
Other Identifiers: OID:2.16.756.5.30.1.127.3.10.13.1 (use: official, ) | ||||
Copyright/Legal: CC0-1.0 |
Role codes as per Annex 5 EPRO-FDHA, CH:ATC, version July 2019
References
This value set is not used here; it may be used elsewhere (e.g. specifications and/or implementations that use this content)
Generated Narrative: ValueSet EprAgentRole
Information Source: https://art-decor.org/fhir/ValueSet/2.16.756.5.30.1.127.3.10.13.1--20191103143439
Profile: Shareable ValueSet
urn:oid:2.16.756.5.30.1.127.3.10.14
Code | Display |
GRP | Group |
Generated Narrative: ValueSet
Information Source: https://art-decor.org/fhir/ValueSet/2.16.756.5.30.1.127.3.10.13.1--20191103143439
Profile: Shareable ValueSet
Expansion based on codesystem ch-ehealth-codesystem-agentRole v3.0.1-ci-build (CodeSystem)
This value set contains 1 concepts
Code | System | Display |
GRP | urn:oid:2.16.756.5.30.1.127.3.10.14 | Group |
Explanation of the columns that may appear on this page:
Level | A few code lists that FHIR defines are hierarchical - each code is assigned a level. In this scheme, some codes are under other codes, and imply that the code they are under also applies |
System | The source of the definition of the code (when the value set draws in codes defined elsewhere) |
Code | The code (used as the code in the resource instance) |
Display | The display (used in the display element of a Coding). If there is no display, implementers should not simply display the code, but map the concept into their application |
Definition | An explanation of the meaning of the concept |
Comments | Additional notes about how to use the code |