HL7 Terminology (THO)
3.1.5 - Continuous Process Integration (ci build) International flag

HL7 Terminology (THO), published by HL7 International - Vocabulary Work Group. This is not an authorized publication; it is the continuous build for version 3.1.5). This version is based on the current content of https://github.com/HL7/UTG/ and changes regularly. See the Directory of published versions

ValueSet: RoleClassSubsumedBy

Official URL: http://terminology.hl7.org/ValueSet/v3-RoleClassSubsumedBy Version: 2.0.0
Active as of 2014-03-26 Computable Name: RoleClassSubsumedBy
Other Identifiers: : urn:oid:2.16.840.1.113883.1.11.20176

Relates a prevailing record of an Entity (scoper) with another record (player) that it subsumes.

Examples: Show a correct new Person object (scoper) that subsumes one or more duplicate Person objects that had accidentally been created for the same physical person.

Constraints: Both the player and scoper must have the same classCode.

References

This value set is not used here; it may be used elsewhere (e.g. specifications and/or implementations that use this content)

Logical Definition (CLD)

 

Expansion

This value set contains 1 concepts

Expansion based on RoleClass v3.1.0 (CodeSystem)

All codes in this table are from the system http://terminology.hl7.org/CodeSystem/v3-RoleClass

CodeDisplayDefinition
  SUBYsubsumed byRelates a prevailing record of an Entity (scoper) with another record (player) that it subsumes. *Examples:* Show a correct new Person object (scoper) that subsumes one or more duplicate Person objects that had accidentally been created for the same physical person. *Constraints:* Both the player and scoper must have the same classCode.

Explanation of the columns that may appear on this page:

Level A few code lists that FHIR defines are hierarchical - each code is assigned a level. In this scheme, some codes are under other codes, and imply that the code they are under also applies
System The source of the definition of the code (when the value set draws in codes defined elsewhere)
Code The code (used as the code in the resource instance)
Display The display (used in the display element of a Coding). If there is no display, implementers should not simply display the code, but map the concept into their application
Definition An explanation of the meaning of the concept
Comments Additional notes about how to use the code

History

DateActionCustodianAuthorComment
2020-05-06reviseVocabulary WGTed KleinMigrated to the UTG maintenance environment and publishing tooling.