HL7 Terminology (THO)
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HL7 Terminology (THO), published by HL7 International - Vocabulary Work Group. This is not an authorized publication; it is the continuous build for version 3.1.5). This version is based on the current content of https://github.com/HL7/UTG/ and changes regularly. See the Directory of published versions

ValueSet: GoalRelationshipType

Official URL: http://terminology.hl7.org/ValueSet/goal-relationship-type Version: 0.3.0
Draft as of 2020-02-24 Responsible: HL7 (FHIR Project) Computable Name: GoalRelationshipType
Other Identifiers: : urn:oid:2.16.840.1.113883.4.642.3.915

Types of relationships between two goals.

References

This value set is not used here; it may be used elsewhere (e.g. specifications and/or implementations that use this content)

Logical Definition (CLD)

 

Expansion

This value set contains 5 concepts

Expansion based on GoalRelationshipType v0.1.0 (CodeSystem)

All codes in this table are from the system http://terminology.hl7.org/CodeSystem/goal-relationship-type

CodeDisplayDefinition
  predecessorPredecessorIndicates that the target goal is one which must be met before striving for the current goal.
  successorSuccessorIndicates that the target goal is a desired objective once the current goal is met.
  replacementReplacementIndicates that this goal has been replaced by the target goal.
  milestoneMilestoneIndicates that the target goal is considered to be a "piece" of attaining this goal.
  otherOtherIndicates that the relationship is not covered by one of the pre-defined codes. (An extension may convey more information about the meaning of the relationship.).

Explanation of the columns that may appear on this page:

Level A few code lists that FHIR defines are hierarchical - each code is assigned a level. In this scheme, some codes are under other codes, and imply that the code they are under also applies
System The source of the definition of the code (when the value set draws in codes defined elsewhere)
Code The code (used as the code in the resource instance)
Display The display (used in the display element of a Coding). If there is no display, implementers should not simply display the code, but map the concept into their application
Definition An explanation of the meaning of the concept
Comments Additional notes about how to use the code

History

DateActionCustodianAuthorComment
2020-10-14reviseVocabulary WGGrahame GrieveReset Version after migration to UTG
2020-05-06reviseVocabulary WGTed KleinMigrated to the UTG maintenance environment and publishing tooling.