Clinical Practice Guidelines (CPG) on EBMonFHIR
1.0.2 - ci-build

Clinical Practice Guidelines (CPG) on EBMonFHIR, published by Universitätsmedizin Greifswald. This guide is not an authorized publication; it is the continuous build for version 1.0.2 built by the FHIR (HL7® FHIR® Standard) CI Build. This version is based on the current content of https://github.com/CEOsys/cpg-on-ebm-on-fhir/ and changes regularly. See the Directory of published versions

Resource Profile: RecommendationPlan - Mappings

Draft as of 2022-12-08

Mappings for the recommendation-plan resource profile.

Mappings for Workflow Pattern (http://hl7.org/fhir/workflow)

RecommendationPlan
PlanDefinitionDefinition
   urlDefinition.url
   identifierDefinition.identifier
   versionDefinition.version
   versionAlgorithm[x]Definition.versionAlgorithm
   nameDefinition.name
   titleDefinition.title
   statusDefinition.status {different ValueSet}
   experimentalDefinition.experimental
   subject[x]Definition.subject
   dateDefinition.date
   publisherDefinition.publisher
   contactDefinition.contact
   descriptionDefinition.description
   useContextDefinition.useContext
   jurisdictionDefinition.jurisdiction
   purposeDefinition.purpose
   copyrightDefinition.copyright
   copyrightLabelDefinition.copyrightLabel
   approvalDateDefinition.approvalDate
   lastReviewDateDefinition.lastReviewDate
   effectivePeriodDefinition.effectivePeriod
   topicDefinition.subject[x]
   action{Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (combination){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (combination){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (drugAdministration){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (ventilatorManagement){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (bodyPositioning){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (sedationManagement){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (painManagement){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (assessment){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (procedure){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (other){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
   action (drugAdministration){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (ventilatorManagement){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (bodyPositioning){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (sedationManagement){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (painManagement){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (assessment){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (procedure){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (other){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}

Mappings for FiveWs Pattern Mapping (http://hl7.org/fhir/fivews)

RecommendationPlan
PlanDefinitionconformance.behavior,clinical.general
   urlFiveWs.identifier
   identifierFiveWs.identifier
   versionFiveWs.version
   versionAlgorithm[x]FiveWs.version
   statusFiveWs.status
   experimentalFiveWs.class
   dateFiveWs.recorded
   publisherFiveWs.witness
   purposeFiveWs.why[x]

Mappings for RIM Mapping (http://hl7.org/v3)

RecommendationPlan
PlanDefinitionAct[classCode=GROUPER;moodCode=DEFN]
   meta
      idn/a
      extensionn/a
   textAct.text?
   containedN/A
   extension
   extension (knowledgeCapability)
      idn/a
      urlN/A
      value[x]N/A
   extension (knowledgeRepresentationLevel)
      idn/a
      urlN/A
      value[x]N/A
   extension (artifactComment)
   extension (enabled)
   extension (partOf)
      idn/a
      urlN/A
      value[x]N/A
   modifierExtensionN/A
   url.identifier[scope=BUSN;reliability=ISS]
   identifier.identifier
   versionN/A (to add?)
   versionAlgorithm[x]N/A (to add?)
   nameN/A (to add?)
   title.title
   subtitleN/A
   typeN/A (to add?)
   status.status
   experimentalN/A (to add?)
   subject[x]N/A
   date.participation[typeCode=AUT].time
   publisher.participation[typeCode=AUT].role
   contact.participation[typeCode=CALLBCK].role
   description.text
   useContextN/A (to add?)
   jurisdictionN/A (to add?)
   purpose.reasonCode.text
   usageN/A (to add?)
   copyrightN/A (to add?)
   copyrightLabelN/A (to add?)
   approvalDate.outboundRelationship[typeCode="SUBJ"].act[classCode=CACT;moodCode=EVN;code="approval"].effectiveTime
   lastReviewDate.outboundRelationship[typeCode="SUBJ"; subsetCode="RECENT"].act[classCode=CACT;moodCode=EVN;code="review"].effectiveTime
   effectivePeriodN/A (to add?)
   topicN/A (to add?)
   author.participation[typeCode=AUT]
   editor.participation[typeCode=AUT]
   reviewer.participation[typeCode=VRF] {not clear whether VRF best corresponds to reviewer or endorser}
   endorser.participation[typeCode=VRF] {not clear whether VRF best corresponds to reviewer or endorser}
   relatedArtifact.outboundRelationship[typeCode=DOC,RSON,PREV, DRIV, USE, COMP] {successor would be PREV w/ inversionInd=true; No support for citation}
   libraryN/A (to add?)
   goalN/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
         detail[x]N/A (to add?)
         dueN/A (to add?)
   goal (ventilatorManagement)N/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
         detail[x]N/A (to add?)
         dueN/A (to add?)
   goal (laboratoryValue)N/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         detail[x]N/A (to add?)
         dueN/A (to add?)
   goal (assessmentScale)N/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
         detail[x]N/A (to add?)
         dueN/A (to add?)
   goal (other)N/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
         detail[x]N/A (to add?)
         dueN/A (to add?)
   actor.participation[typeCode=PFM]
      idn/a
      extensionn/a
      modifierExtensionN/A
      titleN/A (to add?)
      descriptionN/A (to add?)
      optionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         roleN/A (to add?)
   actionAct[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (combination)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (combination)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (drugAdministration)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (ventilatorManagement)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (bodyPositioning)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (sedationManagement)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (painManagement)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (assessment)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (procedure)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         definition[x] (definitionCanonical)Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (other)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
   action (drugAdministration)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (ventilatorManagement)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (bodyPositioning)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (sedationManagement)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (painManagement)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (assessment)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (procedure)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (other)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   asNeeded[x]boolean: precondition.negationInd (inversed - so negationInd = true means asNeeded=false CodeableConcept: precondition.observationEventCriterion[code="Assertion"].value

Mappings for Object Implementation Information (http://hl7.org/fhir/object-implementation)

RecommendationPlan
PlanDefinition
   identifierno-gen-base
   versionno-gen-base
   versionAlgorithm[x]no-gen-base
   purposeno-gen-base
   copyrightno-gen-base
   copyrightLabelno-gen-base
   approvalDateno-gen-base
   lastReviewDateno-gen-base
   effectivePeriodno-gen-base